Social Gaming Picks Up Momentum.
Article: Lee, E. (2008). “Social Gaming Picks Up Momentum.” SF Gate. Retrieved on 31 March, 2008. http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/03/31/BU5GVSA3F.DTL&tsp=1 1. Casual games...
View ArticleOn “For digital artists, apps provide new palette”
Harmanci, R. (2010). “For digital artists, apps provide new palette.” New York Times Online. Retrieved on October 4, 2010: http://www.nytimes.com/2010/08/20/us/20bciart.html To illustrate the impact...
View ArticleUsing Computers to Teach Children Without Teachers
Johnathan, F . (2010). “Using computers to teach children with no teachers” BBC News. Retrieved on 21 July, 2010: http://www.bbc.co.uk/news/technology-10663353?print=true Summary of the article: The...
View ArticleRe “Forget What You Know About Good Study Habits”
Carey, B. (2010). “Forget What You Know About Good Study Habits.” New York Times Online. Retrieved on 26 October, 2010: http://www.nytimes.com/2010/09/07/health/views/07mind.html The main topic of this...
View ArticleBranding & Emotional Design: The Culture of Sneakers
How do we spend our money? Well, the first cut goes to survival: essential goods and services that are absolutely necessary to our survival. Food, housing, medical care are all part of the basic...
View ArticleThinking About the Future of Reading
The Taxonomy of Usefulness We are a family with two Kindles, three iPads, two iPods, and an iPhone. We also have a few thousand old-fashioned paper books stored on bookshelves in every nook and cranny...
View ArticleJust Me and My Pessimism in the ‘Race of Truth’
Kolata, G. (September 2010). “Just Me and My Pessimism in the ‘Race of Truth’.” New York Times Online. Retrieved on 6 November 2010: http://www.nytimes.com/2010/09/21/health/nutrition/21best.html In...
View ArticleEmotional Design—Because Products Should Be Fun!
“I want one!”—a reaction every designer wants! A good product design doesn’t only address the functional needs of its audience and the business needs of its developers. A good product goes father—it...
View ArticleToilet Games
If you have small children…boys, you are undoubtably familiar with things like: “My Wee Friend”; “Piddlers Toilet Targets for Potty Training”; “Potty Training Targets – Look like real targets!”;...
View ArticleMultitasking Myth
I’ve been noticing a lot of praise and demand for mutlitaskers: “We are looking for a talented individual who is [insert a laundry list of qualifications here] and is also a great multitasker!” or...
View ArticleRemarkable Design
How does one design a remarkable product? “Well, it depends on a product,” some would say. But couldn’t we say something general? Why do we feel passionate about some products but not others? Consider...
View ArticleThe Haptic Feel of Books versus eBooks
We’ve traveled to Rome for our family vacation this year, and aside from a few summer reading books that I couldn’t find in an eBook format, we relied on our two Kindles and 3 iPads for our family...
View ArticleFun, Functionality, Flow: the 3 F’s of Product Design
Good product design—design that solves a real need; design that considers the strengths and weaknesses of the user; design that stands the test of time and cultural fads—always incorporates the the 3...
View ArticleReview: Gamification at Work: Designing Engaging Business Software
Interaction Design Foundation is about to publish Janaki Mythily Kumar’s and Mario Herger’s 2013 book: “Gamification at Work: Designing Engaging Business Software.” [reference: Kumar, Janaki Mythily...
View ArticleSocial Gaming Picks Up Momentum.
Article: Lee, E. (2008). “Social Gaming Picks Up Momentum.” SF Gate. Retrieved on 31 March, 2008. http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2008/03/31/BU5GVSA3F.DTL&tsp=1 1. Casual games...
View ArticleOn “For digital artists, apps provide new palette”
Harmanci, R. (2010). “For digital artists, apps provide new palette.” New York Times Online. Retrieved on October 4, 2010: http://www.nytimes.com/2010/08/20/us/20bciart.html To illustrate the impact...
View ArticleUsing Computers to Teach Children Without Teachers
Johnathan, F . (2010). “Using computers to teach children with no teachers” BBC News. Retrieved on 21 July, 2010: http://www.bbc.co.uk/news/technology-10663353?print=true Summary of the article: The...
View ArticleRe “Forget What You Know About Good Study Habits”
Carey, B. (2010). “Forget What You Know About Good Study Habits.” New York Times Online. Retrieved on 26 October, 2010: http://www.nytimes.com/2010/09/07/health/views/07mind.html The main topic of this...
View ArticleBranding & Emotional Design: The Culture of Sneakers
How do we spend our money? Well, the first cut goes to survival: essential goods and services that are absolutely necessary to our survival. Food, housing, medical care are all part of the basic...
View ArticleThinking About the Future of Reading
The Taxonomy of Usefulness We are a family with two Kindles, three iPads, two iPods, and an iPhone. We also have a few thousand old-fashioned paper books stored on bookshelves in every nook and cranny...
View Article
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